World of WarCraft needs more MIGHT!
I am proposing that this game needs a MIGHT system. What is Might? It is not a new stat to add to the game, as Blizzard has done that before. Might instead is a number, a number that gives players an instant gauge of how powerful they, and other players are. The game already has the item Tier system though so why do we need it? For all those "little tweaks" that players make. an enchant here, a talent there, a ring, a gem. Not to mention the vast number of players who haven't reached that level of equipment yet.
What does MIGHT do? might takes all of a characters un-buffed stats, and trows them into a blackbox, to which is added the characters class, and talent spec. I do not have a specific formula for doing this, but the result of this equation will be that characters might number. Might will be determined on how well the character can perform their purposed role. So a Preist with a MIGHT of 1000, and a Hunter with the same, may have vastly different stats, just like Tiered gear is different for different classes.
Why do players need MIGHT? as I stated before, instant understanding of where a player is in the pecking order. Instant understanding of If you will be destroyed by an enemy. That Blood Elf may only be level 75 but he has better gear that you, and you know it because is MIGHT is higher. It can help Guilds in recruiting, or preparing for Raids. Now guilds can knock of the "looking for Geared players" and can simply say "Looking for players with 850 MIGHT or higher."
Currently the new Looking for Dungeon system locks out players with inferior gear from dungeons they wouldn't do well in by simply telling the player "you don't have high enough dear for this." This doesn't give players any sense of where they stand, or how close they are to unlocking that instance. Now it could say "this Dungeon requires a MIGHT of 800 to enter." Now the player with 700 MIGHT has hope instead of despair. "Oh I only need 100 more MIGHT,, Maybe ill upgrade a piece from AH, or keep grinding a lower Dungeon till i get an improvement."
Overall I think the MIGHT system is not only greatly needed and helpful, I think it follows the trend of Blizzard changes to the game. A number that lets you see How well you will fare in the game you play. A number that tells you that improving your strength as a Marksman Hunter doesn't help you out, but agility and intellect sure do.
What does MIGHT do? might takes all of a characters un-buffed stats, and trows them into a blackbox, to which is added the characters class, and talent spec. I do not have a specific formula for doing this, but the result of this equation will be that characters might number. Might will be determined on how well the character can perform their purposed role. So a Preist with a MIGHT of 1000, and a Hunter with the same, may have vastly different stats, just like Tiered gear is different for different classes.
Why do players need MIGHT? as I stated before, instant understanding of where a player is in the pecking order. Instant understanding of If you will be destroyed by an enemy. That Blood Elf may only be level 75 but he has better gear that you, and you know it because is MIGHT is higher. It can help Guilds in recruiting, or preparing for Raids. Now guilds can knock of the "looking for Geared players" and can simply say "Looking for players with 850 MIGHT or higher."
Currently the new Looking for Dungeon system locks out players with inferior gear from dungeons they wouldn't do well in by simply telling the player "you don't have high enough dear for this." This doesn't give players any sense of where they stand, or how close they are to unlocking that instance. Now it could say "this Dungeon requires a MIGHT of 800 to enter." Now the player with 700 MIGHT has hope instead of despair. "Oh I only need 100 more MIGHT,, Maybe ill upgrade a piece from AH, or keep grinding a lower Dungeon till i get an improvement."
Overall I think the MIGHT system is not only greatly needed and helpful, I think it follows the trend of Blizzard changes to the game. A number that lets you see How well you will fare in the game you play. A number that tells you that improving your strength as a Marksman Hunter doesn't help you out, but agility and intellect sure do.
